Challenge Space Yard wrote:parasti wrote:* Barriers (walls that keep the ball from falling out) could really use more attention.
The extra height was used for added protection against fallouts on the holes with it [and to maintain consistance with the 16-unit grid most of the other lumps I maintain (except curves) are part of]. Layout of barriers was also done in an attempt to keep T-Intersections at an absolute minimum.
In practice that extra height hardly ever makes a difference. With a bit of effort it should be possible to combine both methods -- use regular barriers in most places and make it smoothly gain some extra height at the "dangerous" areas. (There are examples of this technique in some of Mehdi's maps.) I also think the texturing should be improved, possibly to match other courses.
parasti wrote:* Strange initial camera positions in many maps.
Which holes (out of all of them) need improved?
Holes 2, 4, maybe 6, 8, 9, 10, maybe 12, 14, and 17. Also take a look at some info_player_intermission guidelines from rlk.
parasti wrote:* Texturing in certain maps greatly differs from the rest of the course.
These were done primarily to vary the textures used. Are you sure they need improvement (or use default textures)?
Yes, I'm sure. I think it is not a problem for the wood map to contain some wooden elements, but an all-wood map is extremely distinct from the rest of the course, which has nearly no wooden elements. Same for the other two maps. The colourful map could probably fit in a differently-themed course, but the snow map just looks plain bad.
parasti wrote:* Some of the obstacles in Hole 9 appear "unnatural", or in other words, as if randomly thrown into the map "for the heck of it".
I didn't do hole 9 from scratch. It can still be solved once you find a workaround to each of these barriers. Perhaps I should move this towards the end of the course.
That's not what I meant. The difficulty is of no concern. The problem is that some obstacles are redundant. I don't think the small pyramid behind the first obstacle in the upper area will be touched in a regular game at all.
Where's the original map from?