1

Topic: smoothing the goal halo ?

One can easily see sides of the halo.
They are more visible ingame.
Can we increase the side number?

http://www.monsterup.com/upload/1213367621.jpg

2

Re: smoothing the goal halo ?

I'm worrying a little about performance issues with all this smoothing. Does anybody have any older machines to try to do some benchmarking with?

If it's not going to cost us too much, why not smooth them out?

Josh Bush
==========
Fearless Leader
Valiant Systems

3

Re: smoothing the goal halo ?

I have access only to computers with crappy hardware, and I also do all of my Neverball development stuff on one of them.  So far I haven't observed any impact on performance with these new curves.  The visual improvement is worth it in many cases, though I do worry that it might be getting a bit extreme, like in this case...

4

Re: smoothing the goal halo ?

I think the visual improvement is great. I haven't had a real chance to have a good squiz, but I'm definitely impressed with what I've seen so far.

After thinking about it though, I agree with parasti. Is this taking it all a bit far?

Josh Bush
==========
Fearless Leader
Valiant Systems

5

Re: smoothing the goal halo ?

make it switchable in neverballrc - that way you can disable/enable at will, like aniso and aa!

Windows XP SP3
2.53GHz (@2.78GHz) Core2Duo - 2GB RAM
512MB DDR3 GeForce 9800GT

6

Re: smoothing the goal halo ?

Elviz wrote:

Be aware, however, that once you start making things smoother, your standards as to what passes as "smooth" rise quickly.

mym wrote:

One can easily see sides of the halo.
They are more visible ingame.
Can we increase the side number?

Hehe... thwomps/grin

themacmeister wrote:

make it switchable in neverballrc - that way you can disable/enable at will, like aniso and aa!

This option already exists: Geometry High/Low.

Last edited by Elviz (2008-09-29 04:17:04)

7

Re: smoothing the goal halo ?

Elviz wrote:

Hehe... thwomps/grin

You were right thwomps/wink
Nevertheless, this is coherent as the game has to be as uniform as we can, so the level of smoothness should be quite the same everywhere in the game.

8

Re: smoothing the goal halo ?

I've been thinking about this a little, and I'm feeling that, goal smoothness might be better solved through some other means.

We never actually see the faces of the cylinder (the halo could be a rectangular billboard and - so long as it only faced us along its horizontal axis - we'd have trouble telling the difference if we couldn't see where it joined the pad), and I'm wondering whether we could come up with another means of tidying up where it intersects the pad that doesn't involve creating faces that we never actually get to see.

Josh Bush
==========
Fearless Leader
Valiant Systems

9

Re: smoothing the goal halo ?

I say double the sides and leave it at that - it's not like the player will notice it when he's careening at high speed into the goal...